加载文件时发生错误。请再试一次。
加载文件时发生错误。请再试一次。
加载文件时发生错误。请再试一次。
-
由 Zhou Xian 创作于73f9d2d2
import argparse
import torch
import genesis as gs
def main():
parser = argparse.ArgumentParser()
parser.add_argument("-v", "--vis", action="store_true", default=False)
args = parser.parse_args()
########################## init ##########################
gs.init(seed=0, precision="32", logging_level="debug")
########################## create a scene ##########################
scene = gs.Scene(
sim_options=gs.options.SimOptions(
dt=2e-3,
substeps=10,
requires_grad=True,
),
mpm_options=gs.options.MPMOptions(
lower_bound=(0.0, -1.0, 0.0),
upper_bound=(1.0, 1.0, 0.55),
),
viewer_options=gs.options.ViewerOptions(
camera_pos=(2.5, -0.15, 2.42),
camera_lookat=(0.5, 0.5, 0.1),
),
show_viewer=args.vis,
)
########################## entities ##########################
plane = scene.add_entity(gs.morphs.URDF(file="urdf/plane/plane.urdf", fixed=True))
stick = scene.add_entity(
material=gs.materials.Tool(friction=8.0),
morph=gs.morphs.Mesh(
file="meshes/stirrer.obj",
scale=0.6,
pos=(0.5, 0.5, 0.05),
euler=(90.0, 0.0, 0.0),
),
surface=gs.surfaces.Default(
color=(1.0, 1.0, 1.0, 1.0),
),
)
obj1 = scene.add_entity(
material=gs.materials.MPM.Elastic(rho=500),
morph=gs.morphs.Box(
lower=(0.2, 0.1, 0.05),
upper=(0.4, 0.3, 0.15),
),
surface=gs.surfaces.Default(
color=(0.9, 0.9, 0.9, 1.0),
),
vis_mode="particle",
)
obj2 = scene.add_entity(
material=gs.materials.MPM.Elastic(rho=500),
morph=gs.morphs.Mesh(
file="meshes/duck.obj",
pos=(0.4, 0.55, 0.056),
scale=0.07,
euler=(90.0, 0.0, 90.0),
),
surface=gs.surfaces.Default(
color=(0.9, 0.8, 0.2, 1.0),
),
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
vis_mode="particle",
)
########################## cameras ##########################
cam_0 = scene.add_camera(
pos=(1.5, 0.5, 2.42),
lookat=(0.5, 0.5, 0.1),
fov=30,
GUI=True,
)
cam_1 = scene.add_camera(
pos=(-3.0, 1.5, 2.0),
lookat=(0.5, 0.5, 0.1),
fov=30,
GUI=True,
)
########################## build ##########################
scene.build()
########################## forward + backward twice ##########################
for _ in range(2):
scene.reset()
horizon = 150
init_pos = gs.tensor([0.3, 0.1, 0.28], requires_grad=True)
# forward pass
print("forward")
timer = gs.tools.Timer()
stick.set_position(init_pos)
v_obj1_init = gs.tensor([0.0, -1.0, 0.0], requires_grad=True)
obj1.set_velocity(v_obj1_init)
pos_obj1_init = gs.tensor([0.3, 0.3, 0.1], requires_grad=True)
obj1.set_position(pos_obj1_init)
loss = 0
v_list = []
w_list = []
for i in range(horizon):
v_i = gs.tensor([0.0, 1.0, 0.0], requires_grad=True)
# w_i = gs.tensor([2.0, 0.0, 0.0], requires_grad=True)
# stick.set_velocity(vel=v_i, ang=w_i)
stick.set_velocity(vel=v_i)
v_list.append(v_i)
# w_list.append(w_i)
scene.step()
# img0 = cam_0.render()
# img1 = cam_1.render()
# you can use a scene_state
if i == 25:
# compute loss
goal = gs.tensor([0.5, 0.8, 0.05])
mpm_particles = scene.get_state().solvers_state[3]
loss += torch.pow(mpm_particles.pos[mpm_particles.active == 1] - goal, 2).sum()
# you can also use an entity's state
if i == horizon - 1:
# compute loss
goal = gs.tensor([0.5, 0.8, 0.05])
state = obj1.get_state()
loss += torch.pow(state.pos - goal, 2).sum()
timer.stamp("forward took: ")
# backward pass
print("backward")
loss.backward() # this lets gradient flow all the way back to tensor input
timer.stamp("backward took: ")
for v_i in v_list:
print(v_i.grad)